This is really fun and I like the simplistic style of the game. The music and sound effects are my favorite part. You did a really good job with this game.
Man I've barely reached level 5 and my heart is already beating with crippling anxiety. Just one step out of line and the Gnorms hack me to shreds... the way I'm shaking makes me wonder if I have more anxiety/struggling to fit/rejection issues than I thought...
I honestly don't think I'll be able to play much more of this, but the fact that it does make me feel this way speaks to what a great depiction of "trying to fit in" it is.
It is so hard omg, rage quit at level 9 after a solid 15 minutes on 8.
Still, great game, specially because it was made for a two week jam. Also, I gotta add that I'm sleep deprived and that's probably why it was so hard for me T-T
After watching the development video on Youtube, I immediately had to play this, and it is a very cute game! Short enough to beat in 30 minutes, it leaves me wanting more! I'm seriously hoping for a sequel with more and hopefully longer levels. I could easily see this expanded to 50 levels and sold on Steam for $10, and you'd definitely have a purchase from me!
Praises: - The concept is simple to understand, yet has moments of satisfying difficulty.
- There is a wonderful charm emitting from all aspects, from the title screen, to the death messages, to the end cutscene!
- The environment and characters are adorable. I've fallen in love with the Gnorms and Enorms, and hope to see them return in an expanded sequel.
- The music is phenomenal, it gives the perfect atmosphere for each level and the world as a whole. (sidenote I desperately wanted a music library button on the title menu where I could listen to each track looped. New ringtone? Yes Please!)
- I especially loved the feeding Enorms level, and did laugh at the slight glitchy-ness of the fellow behind me on different attempts.
- Level 14 was a particularly fun challenge, I began to wonder if the direction changes were in line with the timing of the music! I don't think that's the case, but that thought makes me want more levels where it IS! That could be a fun intuitive way to help with the timing of each turn on some levels.
Criticisms: - Staying within the "safety circle" range is difficult once you've fallen behind. Though with the short levels this is practically a non-issue. You don't feel like you've lost much progress from a death.
(Please forgive me if my development suggestions are obtuse as I have no experience nor knowledge of how easily these can be done, or frankly if they'd even be good ideas once implemented... with that in mind, I do want to give ideas for improvements in an expanded version / sequel. Perhaps modify movement that points towards the centre of the safety circle to 1.1x speed, so that you can catch up to the nominal position yet dont overtake your place)
- the curved / circular paths are hard to maintain with 8-direcitonal input, I felt the need for increased safety range along these paths in particular.
- the traffic levels are a great concept, but do amount to essentially a trial and error / memorization tactic for success. the whistle sound in-game is on the right track, but doesn't actually give any warning. I think it could be helpful if it were given two whistles with a short drum roll in between (first to prepare, the second whistle to stop/start moving).
- The instant capture when straying outside the "safety circle" does limit the gameplay - there's no time or method to correct yourself once off path. Perhaps implement a two-circle system where straying out of the first "safety circle" increments a "suspicion" timer, where you are allowed maybe 0.5 or 1 second before being caught. In my head, the timer is shown by the blue question mark filling from the bottom with red, and upon reaching the top you are caught. And coming back into the safety range would lower this timer again as the Gnorms ease their suspicion, seen as the red level lowering back down the '?'. A second larger circle can act as your "straying too far gets you instantly caught" range.
Despite my criticisms, I cannot stress enough how much I have fallen in love with this simple yet eloquently executed concept. And that it was made completely in two weeks is incredible. Thank you for documenting your process in your Youtube video, if not for that I would never have discovered this gem! Congratulations on your placement in the Acerola Jam, it is well deserved!
I saw the video that the creator made about their game. I decided to give it a try and I really enjoyed it! Great game, especially since it was made in just two weeks.
hi! love this game, it's a bit hard for me but that's alright. One thing: on the failed screen, you can't go back to the main title screen, as in the button is there but it just doesn't work for me. (Unless I clicked it wrong sorry). It's so cute tho I love it <3
Fun game! Funnily enough, I had more trouble with level 14 than 15 but we made it into the Gnest in the end :D Ran remarkably smoothly on my Mac too, which is always a pleasant surprise for games hahaha, fantastic stuff!
Very good game! There's just a slight bug : the Font is a bit broken... For me, the first letter of some sentences is either missing or in the wrong spot.
It's a cool game! On my winning attempt on 13-th level a weird thing happened, the last guy that was right behind me fed his plant way before his turn somehow, then grabbed his honeydew before everyone else and just went with it for entire second round! I guess I wasn't the only weirdo in there that day!:D
I got this to happen consistently if you feed the Big Gnorm at the right time. You can also throw the leaf across the stage and feed the first Big Gnorm immediately if you press space right away.
I really liked this game! Sure it is not easy, but I feel like a few people are criticizing it unnecessarily harsh. It took me about 30-40 minutes to finish it, and sure there are some difficulty things that could be improved, or maybe different difficulty settings like for example visualizing the cirlce you have to stay it (and making "retry" selectable from the moment you mess up so you don't have to wait) - but other than that it is really polished and I feel like the difficulty made it more fun in the end :)
Im not a gamer. This game is meant to be hard as frick! And its my first game this year! I BARELY play games and yet it took me 2-ish hours to reach level 14 with my mom's crusty dusty office laptop. Alas, it got too laggy for me to finish the 14th level (though im totally gonna finish this on another laptop cause so doable!). Once you get through level 5-8 through PATIENCE and time, you'll get to enjoy it! Level 8 was the level I died the most (like 40 times). Level 13 is second but it was my favorite level! Feeding the Enorms was cute! The level where you do a short loop (level 12 i think?) took me a while- but I realized I could just do a diamond path instead of a circle path for that short loop! I was very happy to find that it worked.
I didnt finish the game but small tips: -TIMING is important. Keep getting caught? Try turning a tad bit early/late. -DONT BE AFRAID TO DEVIATE from the path/line just a little. Dont let those question marks scare you!
- You dont gotta follow the gnorms' path shape down to the pixel cause thats how I found out that:
-YOU CAN MAKE STRAIGHT SHARP TURNS ON SMALL CURVES or LOOPS.
-(A small technique too is not tapping the buttons. On the "Dont be too fast level" you can hold then release instead of tapping.)
-Keep on trying!
Small things I liked: The gnorms chatting in the bg of that one level. I also find it funny that Gnorms take cutting corners as a GRAVE offense. The Enorms' faces as they eat the crop!
It's a nice game and I like the concept, but I feel like it's a little bit hard. I would move my character slightly out of line by accident and the whole group would just swarm me. It gets sort of annoying later on.
Also there was small bug in level 11 I think, where sometimes when I throw my plant at the big gnorm, another gnorm would throw a plant at the same one and pick up the sweet sap thing at the same time. It doesn't really affect the gameplay that much but it did confuse me when I was playing.
So, a few things. I find the game fun, however I have a few annoyances with the gameplay. I find in some parts that you are physically unable to catch up to where you were supposed to be. This is extremely annoying, as you know where you are supposed to be, but you can't move fast enough. In the traffic section, I find that you don't have enough time to react to stop, and have to play the level over a few times to get the hang of it. have the stop whistle whistle a bit sooner. and for the final one, there is no room for error at all. At the very least, you could've put an indicator of where you are supposed to stay in. at most, you could've given a grace period of a second or so so that even if you just go diagonal at the turns, it isn't a game over. I like the game, but I find it to be annoying to play. 4/10
Why do the Gnorms attack using swords and I can't retaliate? I hate these things. The gameplay is nice, but the Gnorms... I don't want to play this. I can't play this.
for some reason, when I downloaded the zip game for Windows, and extracted the zip file, and double clicked the .exe, it just did the little spinning cursor thing for a few seconds and it did nothing! What shall I do?
I had a lot of fun with this! I was surprised watching your dev log that you thought you wouldn't perform well in the jam. Just having a game that looks all around like a finished product is a huge accomplishment that's worth being proud of, but this game here is very nicely polished in all of its aspects (the sound design stands out) and I'll be recommending it to some friends to try. Also, I love (the) Gnorp Apologue as well. Nice work!
Lovely game. From its concept to the seamless integration of the theme "aberration" , the captivating art and music, every aspect is exceptionally well-executed. :)
My only complaint is the spike in difficulty on level 14. A potential solution could be to implement adaptive difficulty, gradually expanding the tolerance margin after repeated attempts.
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This is really fun and I like the simplistic style of the game. The music and sound effects are my favorite part. You did a really good job with this game.
i might make a fnf song out of this :)
(Though i'm no fnf music and vocal expert ;-;)(And idk what they're singing poses are gonna be, it just pixels ;-;)
It was super fun!
A simple concept, but boy was it well executed!
Man I've barely reached level 5 and my heart is already beating with crippling anxiety. Just one step out of line and the Gnorms hack me to shreds... the way I'm shaking makes me wonder if I have more anxiety/struggling to fit/rejection issues than I thought...
I honestly don't think I'll be able to play much more of this, but the fact that it does make me feel this way speaks to what a great depiction of "trying to fit in" it is.
You don't have to EXACTLY follow. Just stay really close to the path
13 - 14 was so hard hardddddddddddd!
Great little game
I absolutely loved it! We need more small yet rage-inducing games.... I know that's a sort of 'game jam effect' but it's really fun!
cute!
great game, it made me forget what it is to be loved
It is so hard omg, rage quit at level 9 after a solid 15 minutes on 8.
Still, great game, specially because it was made for a two week jam. Also, I gotta add that I'm sleep deprived and that's probably why it was so hard for me T-T
I know lv.14 was supposed to be complicated but lv.8 was still harder
After watching the development video on Youtube, I immediately had to play this, and it is a very cute game! Short enough to beat in 30 minutes, it leaves me wanting more! I'm seriously hoping for a sequel with more and hopefully longer levels. I could easily see this expanded to 50 levels and sold on Steam for $10, and you'd definitely have a purchase from me!
Praises:
- The concept is simple to understand, yet has moments of satisfying difficulty.
- There is a wonderful charm emitting from all aspects, from the title screen, to the death messages, to the end cutscene!
- The environment and characters are adorable. I've fallen in love with the Gnorms and Enorms, and hope to see them return in an expanded sequel.
- The music is phenomenal, it gives the perfect atmosphere for each level and the world as a whole. (sidenote I desperately wanted a music library button on the title menu where I could listen to each track looped. New ringtone? Yes Please!)
- I especially loved the feeding Enorms level, and did laugh at the slight glitchy-ness of the fellow behind me on different attempts.
- Level 14 was a particularly fun challenge, I began to wonder if the direction changes were in line with the timing of the music! I don't think that's the case, but that thought makes me want more levels where it IS! That could be a fun intuitive way to help with the timing of each turn on some levels.
Criticisms:
- Staying within the "safety circle" range is difficult once you've fallen behind. Though with the short levels this is practically a non-issue. You don't feel like you've lost much progress from a death.
(Please forgive me if my development suggestions are obtuse as I have no experience nor knowledge of how easily these can be done, or frankly if they'd even be good ideas once implemented... with that in mind, I do want to give ideas for improvements in an expanded version / sequel. Perhaps modify movement that points towards the centre of the safety circle to 1.1x speed, so that you can catch up to the nominal position yet dont overtake your place)
- the curved / circular paths are hard to maintain with 8-direcitonal input, I felt the need for increased safety range along these paths in particular.
- the traffic levels are a great concept, but do amount to essentially a trial and error / memorization tactic for success. the whistle sound in-game is on the right track, but doesn't actually give any warning. I think it could be helpful if it were given two whistles with a short drum roll in between (first to prepare, the second whistle to stop/start moving).
- The instant capture when straying outside the "safety circle" does limit the gameplay - there's no time or method to correct yourself once off path. Perhaps implement a two-circle system where straying out of the first "safety circle" increments a "suspicion" timer, where you are allowed maybe 0.5 or 1 second before being caught. In my head, the timer is shown by the blue question mark filling from the bottom with red, and upon reaching the top you are caught. And coming back into the safety range would lower this timer again as the Gnorms ease their suspicion, seen as the red level lowering back down the '?'. A second larger circle can act as your "straying too far gets you instantly caught" range.
Despite my criticisms, I cannot stress enough how much I have fallen in love with this simple yet eloquently executed concept. And that it was made completely in two weeks is incredible. Thank you for documenting your process in your Youtube video, if not for that I would never have discovered this gem! Congratulations on your placement in the Acerola Jam, it is well deserved!
I saw the video that the creator made about their game. I decided to give it a try and I really enjoyed it! Great game, especially since it was made in just two weeks.
best game ever
hi! love this game, it's a bit hard for me but that's alright. One thing: on the failed screen, you can't go back to the main title screen, as in the button is there but it just doesn't work for me. (Unless I clicked it wrong sorry). It's so cute tho I love it <3
Very cute game, enjoyed it a lot :)
I really liked this, it's truly an amazing game.
I really enjoyed this game!
when i open all i get is a black screen, the game runs fine i just cant see anything.. what am i doing wrong?
i had the same thing happen, when i updated my computer it worked fine, so i would try that
Fun game! Funnily enough, I had more trouble with level 14 than 15 but we made it into the Gnest in the end :D Ran remarkably smoothly on my Mac too, which is always a pleasant surprise for games hahaha, fantastic stuff!
i am physically unable to play the game because its way to laggy for me, maybe add a settings menu? like removing some things like the glow effect?
Very good game! There's just a slight bug : the Font is a bit broken... For me, the first letter of some sentences is either missing or in the wrong spot.
For some reason I failed every level at least once besides level 14. Also, I need more level 14's, it was so well made.
sigh... fitting in in this game is just as hard as real life...
It's a cool game! On my winning attempt on 13-th level a weird thing happened, the last guy that was right behind me fed his plant way before his turn somehow, then grabbed his honeydew before everyone else and just went with it for entire second round! I guess I wasn't the only weirdo in there that day!:D
I got this to happen consistently if you feed the Big Gnorm at the right time. You can also throw the leaf across the stage and feed the first Big Gnorm immediately if you press space right away.
I really liked this game! Sure it is not easy, but I feel like a few people are criticizing it unnecessarily harsh. It took me about 30-40 minutes to finish it, and sure there are some difficulty things that could be improved, or maybe different difficulty settings like for example visualizing the cirlce you have to stay it (and making "retry" selectable from the moment you mess up so you don't have to wait) - but other than that it is really polished and I feel like the difficulty made it more fun in the end :)
this is so difficult aaaaa!!
NOT IMPOSSIBLE! PATIENCE IS KEY YALL
Im not a gamer. This game is meant to be hard as frick! And its my first game this year! I BARELY play games and yet it took me 2-ish hours to reach level 14 with my mom's crusty dusty office laptop. Alas, it got too laggy for me to finish the 14th level (though im totally gonna finish this on another laptop cause so doable!). Once you get through level 5-8 through PATIENCE and time, you'll get to enjoy it! Level 8 was the level I died the most (like 40 times). Level 13 is second but it was my favorite level! Feeding the Enorms was cute!
The level where you do a short loop (level 12 i think?) took me a while- but I realized I could just do a diamond path instead of a circle path for that short loop! I was very happy to find that it worked.
I didnt finish the game but small tips:
-TIMING is important. Keep getting caught? Try turning a tad bit early/late.
-DONT BE AFRAID TO DEVIATE from the path/line just a little. Dont let those question marks scare you!
- You dont gotta follow the gnorms' path shape down to the pixel cause thats how I found out that:
-YOU CAN MAKE STRAIGHT SHARP TURNS ON SMALL CURVES or LOOPS.
-(A small technique too is not tapping the buttons. On the "Dont be too fast level" you can hold then release instead of tapping.)
-Keep on trying!
Small things I liked:
The gnorms chatting in the bg of that one level. I also find it funny that Gnorms take cutting corners as a GRAVE offense. The Enorms' faces as they eat the crop!
This game taught me patience <3
It's a nice game and I like the concept, but I feel like it's a little bit hard. I would move my character slightly out of line by accident and the whole group would just swarm me. It gets sort of annoying later on.
Also there was small bug in level 11 I think, where sometimes when I throw my plant at the big gnorm, another gnorm would throw a plant at the same one and pick up the sweet sap thing at the same time. It doesn't really affect the gameplay that much but it did confuse me when I was playing.
Yeah that's about it. I like how it looks though.
Nvm good game bit hard
Windodows sint allowing me to play it is this an actual virus
what you wrote makes no sense
I'm on a windows 10 and i OPEN it the right way (extract and open file) and it opens but all I see is a black screen (with music) and nothing else.
me too but instead of hearing music it instantly crashes
So, a few things. I find the game fun, however I have a few annoyances with the gameplay. I find in some parts that you are physically unable to catch up to where you were supposed to be. This is extremely annoying, as you know where you are supposed to be, but you can't move fast enough. In the traffic section, I find that you don't have enough time to react to stop, and have to play the level over a few times to get the hang of it. have the stop whistle whistle a bit sooner. and for the final one, there is no room for error at all. At the very least, you could've put an indicator of where you are supposed to stay in. at most, you could've given a grace period of a second or so so that even if you just go diagonal at the turns, it isn't a game over. I like the game, but I find it to be annoying to play. 4/10
Why do the Gnorms attack using swords and I can't retaliate? I hate these things. The gameplay is nice, but the Gnorms... I don't want to play this. I can't play this.
jess probably didnt think about a fight mechanic so just deal with it (also she wanted to make them fight instead of fleeing)
You would hurt the Gnorms??? D:
No but seriously, not every game has to be a fight game, what is wrong with you people
for some reason, when I downloaded the zip game for Windows, and extracted the zip file, and double clicked the .exe, it just did the little spinning cursor thing for a few seconds and it did nothing! What shall I do?
I had a lot of fun with this! I was surprised watching your dev log that you thought you wouldn't perform well in the jam. Just having a game that looks all around like a finished product is a huge accomplishment that's worth being proud of, but this game here is very nicely polished in all of its aspects (the sound design stands out) and I'll be recommending it to some friends to try. Also, I love (the) Gnorp Apologue as well. Nice work!
It won't properly full screen (I'm on windows)
for some reason the game crashes everytime i click start
for me it just freezes right when the game opens, which is such a shame i really wanted to try this game
which build are you using? Windows, Mac or Linux?
i have a similiar problem and im using the windows build
The traffic needs a cue before it stops and starts. otherwise fun!
Yeah. Maybe the whistle could be a bit earlier?
A very gnice game :)
That was a lot of fun, and I loved watching the development process!
Lovely game. From its concept to the seamless integration of the theme "aberration" , the captivating art and music, every aspect is exceptionally well-executed. :)
My only complaint is the spike in difficulty on level 14. A potential solution could be to implement adaptive difficulty, gradually expanding the tolerance margin after repeated attempts.